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| Kelvin Tam |
| Home: (905) 471- 9157 |
| Cell:: (647) 201-8123 |
| Email: kwtam_1@yahoo.com |
Located: Markham, Ontario, Canada |
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| Professional Summary |
| I am a professional 3d Artist that has working experience in films and games. I studied both 3d and Traditional Art At Seneca College. As a 3d Artist, I always look for new ways to improve my efficiency and quality in modeling and texturing. On the technical side, I am proficient in using both Maya and 3dsmax to create production quality models. For texturing, I have extensive knowledge of Photoshop to create all the necessary maps for the models whether it is hard surface or organic objects. For adding high poly detail, I am familiar with sculpting and retopping in Zbrush for creating realistic surface details. I adapt quicky to new software and pipelines. |
| Software skills |
| - 3dsmax
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| - Maya
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| - Zbrush
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| - Mudbox
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| - Mari
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| - Photoshop
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| - XNormal
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| - Unreal engine 3.0
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| - Fumefx
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| - Bodypaint3d
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| Education
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| Seneca College of Communication Arts - Toronto,
On
| 2005
- 2008
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| Animation Arts diploma
- 3D Gaming
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| 3D Experience
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| Mr.X Inc
| Dec 2010 - Apr 2011
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| The Three Musketeers(2011) - Modeler
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- Modeling/UVing/Texturing production assets (program used: Maya, Mari, Photoshop, Mudbox)
- Lookdev props - setting up Vray shaders for final rendering
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| Revelations: The Chronicles of Jericho Fox (UDK Mod)
| Aug 2010 - Present
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| 3d Artist
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- Modeling and texturing melee/projectile weapons for a third person shooter
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| Xenonauts (Indie PC Game)
| Jul - Aug 2010
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| Freelance 3d Artist
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- Modeling and texturing modern and futuristic guns for Xenonauts(an X-COM inspired game)
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| Acme Digital PIctures
| Apr - Jun 2010
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| Greatest Tank Battles (History Channel) - 3D Modeler/Texture Artist
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- Model, texture, and setup vray shaders for highpoly tanks and props
- PFX collisions
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| Tinkoe Animation Studio
| May 2009 - June 2010
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| Environmental Modeling Supervisor/ Texture Artist - La Vita Delisciosa (Short Film)
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- Personal project with a team of 5
- Help visualise the concept of the scenes
- Modeling, unwrapping, texturing environmental assets
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| Seneca College
| Jan
- Apr 2008
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| Level Designer/Modeler - Praetor Game Mod
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- Design the layout of the scene
- Modeled weapons and environmental assets
- Assembling all the assets from teamates into Unreal 3 engine
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| Other Work Experience
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| DST Output - Part -time
| Jan - Feb 2010
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- Scan large amount of Student Loan documents for data entry
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| Wal-Mart - Sales Associate
| Sep
- Jan 2009
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- Restocking and organizing merchandise, carry outs and helping customers.
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| Equity Transfer & Trust Company -
Mail Clerk
| May
- Jun 2008
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- Open and sort large amounts of return mail
- Prepare 200+ packages to mail per day
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| Family Day Childcare Services - Assistant Teacher
| Jul - Aug 2007
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- Assisted ECE teacher in supervising children from ages 3-12
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