3d game art Other 3d Art  
 
Kelvin Tam
Home: (905) 471- 9157
Cell:: (647) 201-8123
Email: kwtam_1@yahoo.com

Located: Markham, Ontario, Canada

Professional Summary
I am a professional 3d Artist that has working experience in films and games. I studied both 3d and Traditional Art At Seneca College. As a 3d Artist, I always look for new ways to improve my efficiency and quality in modeling and texturing. On the technical side, I am proficient in using both Maya and 3dsmax to create production quality models. For texturing, I have extensive knowledge of Photoshop to create all the necessary maps for the models whether it is hard surface or organic objects. For adding high poly detail, I am familiar with sculpting and retopping in Zbrush for creating realistic surface details. I adapt quicky to new software and pipelines.
Software skills
- 3dsmax
- Maya
- Zbrush
- Mudbox
- Mari
- Photoshop
- XNormal
- Unreal engine 3.0
- Fumefx
- Bodypaint3d
Education
Seneca College of Communication Arts - Toronto, On 2005 - 2008
Animation Arts diploma - 3D Gaming
3D Experience
Mr.X Inc Dec 2010 - Apr 2011
The Three Musketeers(2011) - Modeler
  • Modeling/UVing/Texturing  production assets (program used: Maya, Mari, Photoshop, Mudbox)
  • Lookdev props - setting up Vray shaders for final rendering
Revelations: The Chronicles of Jericho Fox (UDK Mod) Aug 2010 - Present
3d Artist
  • Modeling and texturing melee/projectile weapons for a third person shooter
Xenonauts (Indie PC Game) Jul - Aug 2010
Freelance 3d Artist
  • Modeling and texturing modern and futuristic guns for Xenonauts(an X-COM inspired game)
Acme Digital PIctures Apr - Jun 2010
Greatest Tank Battles (History Channel) - 3D Modeler/Texture Artist  
  • Model, texture, and setup vray shaders for highpoly tanks and props
  • PFX collisions
Tinkoe Animation Studio May 2009 - June 2010
Environmental Modeling Supervisor/ Texture Artist - La Vita Delisciosa (Short Film)
  • Personal project with a team of 5
  • Help visualise the concept of the scenes
  • Modeling, unwrapping, texturing environmental assets
Seneca College Jan - Apr 2008
Level Designer/Modeler - Praetor Game Mod
  • Design the layout of the scene
  • Modeled weapons and environmental assets
  • Assembling all the assets from teamates into Unreal 3 engine
Other Work Experience
DST Output - Part -time Jan - Feb 2010
  • Scan large amount of Student Loan documents for data entry
Wal-Mart - Sales Associate Sep - Jan 2009
  • Restocking and organizing merchandise, carry outs and helping customers.
Equity Transfer & Trust Company - Mail Clerk May - Jun 2008
  • Open and sort large amounts of return mail
  • Prepare 200+ packages to mail per day
Family Day Childcare Services - Assistant Teacher Jul - Aug 2007
  • Assisted ECE teacher in supervising children from ages 3-12